AI Insights · Timothy · July 2022
Top 5 Puzzle Games on Android in Austria, Q2 2022
A review of the top 5 puzzle games on the Android platform in Austria for Q2 2022, detailing their weekly downloads, revenue, and active user trends.
In the second quarter of 2022, the top 5 puzzle games on the Android platform in Austria exhibited diverse performance trends in terms of downloads, revenue, and active users. Here is a detailed look at how each game fared during this period, based on data from Sensor Tower.
Blockudoku®: Block Puzzle Game saw its weekly downloads fluctuate, starting at about 3.6K in late March and peaking at 3.8K in early April before declining to around 1.8K by early May. The game experienced a resurgence, with downloads rising to 3.5K by the end of May. Revenue for Blockudoku® remained relatively low, with a peak of $42 at the end of March and hovering between $10 and $33 for the rest of the quarter. Active users showed a gradual decline from 32.3K in late March to 27K by the end of June.
Block Sudoku Woody Puzzle Game maintained a fairly steady weekly revenue, ranging from $146 to $237, peaking at $237 in the last week of June. Weekly downloads started at 2.5K in late March, fluctuated through the quarter, and ended at around 2K by the end of June. Active users increased from 26.6K to a peak of 32.6K by mid-June, before slightly dropping to 31.4K by the end of the quarter.
Parking Jam 3D experienced a significant increase in weekly downloads, starting at 841 in late March and spiking to 4.6K by late April. Downloads then decreased, ending the quarter at around 1.9K. Revenue for Parking Jam 3D saw a peak of $91 in early May and generally ranged between $8 and $71 for the rest of the quarter. Active users followed a similar trend, rising from 4.5K in late March to a peak of 10.9K in early May, before stabilizing around 6.3K by the end of June.
DOP 4: Draw One Part saw its weekly downloads peak at 4.5K in mid-April, after which they declined to around 805 by mid-May, before slightly recovering to 1.5K by the end of June. Active users increased from 6.5K in late March to a peak of 8.3K in mid-April, then gradually declined to 4.2K by the end of June.
Brain Test: Tricky Puzzles maintained a steady download rate, starting at 1.7K in late March and peaking at 2.1K in mid-April, before ending the quarter at around 1.5K. Revenue was modest, peaking at $56 in late April and generally ranging from $7 to $45 for the rest of the quarter. Active users showed a slight decline from 14.2K in late March to around 13K by the end of June.
For more detailed insights and data on app performance, visit Sensor Tower.